Bayonetta 3 Dev Diary


PlatinumGames launched the first of a brand new growth diary sequence for Bayonetta 3. In this preliminary episode, Series Creator Hideki Kamiya, Director Yusuke Miyata, Producer Yuji Naoko and Animator Takaaki Yamaguchi mirrored on the Demon Slave mechanic and the significance of dancing to Bayonetta’s character.

In the growth diary, the staff first mentioned the Demon Slave mechanic. According to Kamiya, the mechanic was devised earlier than Bayonetta 3. He felt it was an excellent match for Bayonetta and revised it for the new game. Miyata envisioned the idea like a dolphin present, with Bayonetta as the coach. He additionally fought with Kamiya over what number of demons they had been going to be. Kamiya needed to maintain it at 5, however Miyata saved revising the quantity upwards, and gained in the finish.

Miyata additionally talked about attending to the essence of who Bayonetta is when designing the game. After asking round the staff, the key phrase “dancing” got here up quite a bit, and he determined to implement this closely into her moveset. Both Miyata and Yamaguchi mentioned the difficulties they confronted attempting to include dance strikes into fight. Initially Bayonetta felt too gentle and fight didn’t really feel impactful sufficient, so that they needed to hold tweaking it.

This is the first of 4 Bayonetta 3 developer diaries. Each episode will launch weekly on Platinum’s official YouTube channel. It’s the newest behind the scenes content material launched by Platinum since they beforehand launched Bayonetta 3 idea artwork.

Bayonetta 3 is out now for the Nintendo Switch.