Capcom revealed some behind the scenes particulars in regards to the Canynes, often known as Palamutes, in Monster Hunter Rise. Designer Moeri Abe was interviewed as a part of the corporate’s ongoing Monster Hunter interview sequence.
In the interview, Abe talked in regards to the preliminary discussions of designing the Canynes for Monster Hunter Rise. The preliminary ideas had been impressed by falconers and their raptors, with the designs step by step softened to make them extra friendly-looking. He additionally talks about how the ninja ideas of Monster Hunter Rise had been included into their designs over time.
There’s additionally a variety of dialogue about how the entire Monster Hunter Rise crew obtained concerned in points of the Canyne and Palamute design. The crew had been typically contributing to discussions round motion, notably how their tails and ears wiggled. Many crew members had been wanting to rub the Canynes’ bellies too, which obtained included into the ultimate game.
In addition to the Canynes themselves, Abe additionally designed the Palamute armor and supervised the modelling of them. His private favorites embrace the Barioth X Set, Almudron X Set and Ludroth X Set.
Abe didn’t simply work on the Canynes for Monster Hunter Rise. He additionally designed the Wirebugs and made ideas for Bishanten, Rakna-Kadaki and Crimson Glow Valstrax.
Monster Hunter Rise is accessible now for Nintendo Switch, PC, PS4, PS5, Xbox One and Xbox Series X/S. The newest enlargement, Sunbreak, is now accessible for all platforms too.